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Catch Nip 
26 November 2022 - 28 November 2022

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Project description

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As part of the GACHA organized by Ubisoft, i have made this game in less than 72 hours. I had to draw 5 destiny cards that led me and my team to create this game.

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Pitch​

Meow city can't take it anymore, a wave of catnip hit the population hard and it was time to crack down on this scourge. The town hall decided to throw them in the only place where the cats will never go: On the water of the sewers!

 

But that was without counting Jean poil IV and Schrödinger, two cats addicted to catnip who will stop at nothing to get their fix and resell it! Armed with a makeshift ship, they embarked on this crazy adventure in unknown waters.

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Platforms

Mobile

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My role on the project

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 I was Game Designer/Level Designer and Producer. My tasks were: 

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- Creation of document design .

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- Setting up daily meeting multiple time in the day.

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- Setting up a Miro to see and assign tasks to everyone


- Creation of Mock-Up.

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- Creation and integration of level design.

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- Integration of Lights.

 

- Juiciness 

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- Research and integration of VFX and SFX.

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Additional images

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